JEST
JEST
JEST
JEST
JEST
S
A FOOLβS GUIDE TO KNIGHTHOOD
βΊ Continue
Begin the tale
βοΈ Practice
πΆ Duel
π± Tilt aim: Off
steer the lance by tilting your phone
random fool Β· random gear Β· random rival
Who sails to Gigglemarsh?
Every jester needs a name, a hat, and a questionable past.
Your name
π²
Face
π· Selfie
πΌοΈ Photo
β Draw
β₯ Adjust
β Drawn
Take a selfie or pick a photo β it goes under the hat, in the world and the cinematics. It stays on this phone.
Skin
Hat & motley
Background
Traits Β·
3
points
Unspent points wait in your Knapsack β youβll earn more as you level up.
βΉ Back
Next βΊ
◆
How rough do you want it?
◆
One tilt, no consequences. Nothing here touches your tale or your records.
β Back
Whose tale?
Up to five fools at a time.
β Back
Draw your own face
Use a finger. The faint guides show where the hat sits and where eyes usually go. Nobody is checking.
Β· thin
β thick
βΆ undo
β clear
β Use this face
Cancel
Line up your face
Drag to move, pinch or use the slider to zoom. Match the faint eyes, nose and mouth.
β
+
βΊ Reset
β Use this face
Cancel
◆
Duel a Friend
◆
The Foolβs Arcade
Spin the wheel. Purses pay once each until your next joust.
β²
βΌ
βΆ Play
β΅ Or just play the tale
How to Fool
a pocket guide to Gigglemarsh
Basics
Jousting
Gear
Isle
Whoβs Who
Records
Fools
Settings
Back to it
?
Find the school
Lv 1
KNAPSACK
+1
β²
βΌ
β
βΆ
You 0 β 0 Foe
Pass 1 of 3
Crowd
Tilt aim: off
BRACE
Knapsack
0g
Traits β points:
0
Lances (and lance-adjacent objects)
β²
βΌ
Armour (loosely defined)
β²
βΌ
Close bag
Not yet β let me wander
Plum's Pantry
Leave (wave politely)
βͺ Share
tap βΎ