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STYLE
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KICKFLIP
LEFT
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TRICK
OLLIE
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TAP · SWIPE · HOLD

Eightysixed: 212

‘80s NYC · STREET SKATING
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Eightysixed: 212

'80s NYC · STREET SKATING

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TRICK STATS

HOW TO PLAY

THE GOAL
You auto-roll forward. Build speed, link tricks into combos, grab the spray TAGS, and reach the finish (street) or the EXIT (plaza). Bigger, cleaner runs earn a better GRADE and more rewards.
KEYBOARD
AD steer · hold A to brake
W ollie · hold for a higher pop
J push for speed · in the air = GRAB
K trick · tap again in the air to CHAIN
S crouch · hold through a landing = MANUAL
FLIPS & SPINS (tap K in the air)
K shuv · A+K kickflip · D+K heelflip
S+K stellar · A+S+K varial · D+S+K bigspin
TOUCH
Big SKATE PAD on the right · ◀ BRAKE on the left.
On the ground: tap or hold the pad = ollie (hold = higher).
IN THE AIR, ON THE PAD
tap, no swipe = shuv
← kickflip · → heelflip · ↓ stellar
↑ quick flick = varial · ↑ and HOLD = bigspin
press & hold, no swipe = GRAB
swipe ↓ before landing & keep holding = MANUAL
Plaza sections: the pad drives tricks the same way; the side buttons steer.
THE MOVES
SHUV / KICKFLIP / HEELFLIP — your everyday flip tricks.
STELLAR — a 360 shuv, worth more.
VARIAL — a flip and a shuv together.
BIGSPIN — the big one; highest base value.
GRAB — hold style in the air (cancels a flip).
GRIND — land on a rail, ledge or bench to ride it for points.
MANUAL — a wheelie on landing that keeps a combo alive across flat ground.
COMBOS & SCORE
Chain tricks without bailing to build a COMBO multiplier.
Use DIFFERENT tricks for a rising VARIETY bonus — repeats pay less.
Grinds and manuals link moves together; a manual bridges gaps so the combo never drops.
Land clean to BANK the combo into your score. Bailing or getting busted loses the open combo.
STYLE & FLOW
Landing tricks fills the STYLE bar.
Around 80% STYLE you enter FLOW — a bonus-point state that lingers a while.
Skill-tree perks let you reach FLOW sooner, hold it longer, and boost the bonus.
TAGS, EXIT & GRADE
Every spot has spray TAGS to collect.
Street levels: reach the finish line. Plaza levels: collect EVERY tag to open the EXIT, then skate into it.
Grade runs D up to S — a higher score climbs the ladder, and a clean all-tags run pushes it higher.
GROW YOUR SKATER
Landing tricks earns TRICK XP, which raises your SKATER LEVEL and each trick's mastery (mastered tricks score more).
You start with shuv, grind & manual. Flips, grab and the spins UNLOCK as your skater level climbs — the NEXT bar shows what is coming and the XP to go. Full list in TRICK STATS.
SKILL POINTS & TREE
Runs pay SP — more for a higher score, grade, tags collected and new bests.
STORY moments between levels also pay SP. Some choices pay extra; a few cost you — choose with intent.
Spend SP in the SKILL TREE across three branches: FLOW, AIR, STREET. Deeper and KEY perks unlock as your level rises and as you invest in that branch. Perks are permanent for that character.
BAILS & CHARACTERS
Over-rotating, landing badly or slamming a wall = a BAIL: you lose the open combo and bleed speed. Getting busted costs you too — bank long runs often.
Each character keeps its own XP, level, SP, skill tree and look. Start a new character to ride the early progression fresh.
QUICK TIPS
Push between tricks to keep your speed up (auto on phones).
The manual is the glue — use it to carry a combo over flat ground.
Learn the spot, then go for all tags plus one big line in a single run.
The tutorial is a sandbox — every move is available there to practice.

MOVES & HISTORY

PROFILE

KOOK
DECKS

MILESTONES

0/0

SELECT A LEVEL

SKILL TREE

0 SP

LEVEL CLEAR

SCORE0
BEST
TAGS0/0
TIME0s
GRADEB
+0 SP
BANK 0 SP  ·  KOOK LV1
SUMMER OF

'86

skated, end to end.
SPOTS7 / 7
SP EARNED0
BEST RANK
WHO YOU SKATED WITH:
Reuben
★ THE END ★
CH.1

INTERLUDE

CHARACTERS

shared: all-time level bests
PROLOGUE

NEW YORK CITY, 1986